Ray Tracing Cores, introduced in NVIDIA’s RTX architecture, are specialized hardware units built to accelerate ray-tracing computations—simulating light interactions (e.g., reflections, shadows) for photorealistic rendering in real time. CUDA Cores handle general-purpose parallel tasks, and Tensor Cores optimize matrix operations for AI, but only Ray Tracing Cores target lighting simulation.
(Reference: NVIDIA GPU Architecture Whitepaper, Section on Ray Tracing Cores)
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