A game company usually analyzes and breaks through the bottleneck of the industry through log analysis. For example, improve player retention in the novice period. optimize operational activities to increase player activity, and data-driven product iteration. However, log analysis is usually scheduled on a periodic basis. There are a large number of idle periods between each schedule, resulting in resources often sitting idle. To solve this problem, we plan to use HUAWEI CLOUD Data Lake to explore the problem of idle resources Single selection
Submit