Within the CFRP framework, transition-age youth services include activities like cognitive training to enhance mental skills. Playing card games is a cognitive training exercise that primarily increases memory, as it requires recalling rules, strategies, and card sequences. The CFRP study guide notes, “Playing card games with transition-age youth serves as a cognitive training exercise that enhances memory by engaging recall and strategic thinking.” Intellect (option A) is too broad, social communication (option C) is a secondary benefit, and peer support (option D) is unrelated to the cognitive focus of card games.
CFRP Study Guide (Section on Transition-Age Youth Services): “Card games are effective cognitive training exercises for transition-age youth, primarily increasing memory through engagement with rules and sequences.”
[References:, CFRP Study Guide, Section on Transition-Age Youth Services, Cognitive Skill Development., Psychiatric Rehabilitation Association (PRA) Guidelines on Cognitive Interventions for Youth., ]
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