What happens when you attempt to compile and run the following code?
#include
using namespace std;
class First
{
public:
First() { cout << "Constructor";}
~First() { cout << "Destructor";}
void Print(){ cout<<"from First";}
};
int main()
{
First FirstObject;
FirstObject.Print();
}
What happens when you attempt to compile and run the following code?
#include
using namespace std;
int main()
{
const char *s;
char str[] = "Hello";
s = str;
while(*s) {
cout << *s++;
}
return 0;
}
What happens when you attempt to compile and run the following code?
#include
using namespace std;
class First
{
public:
void Print(){ cout<<"from First";}
};
class Second:public First
{
public:
void Print(){ cout<< "from Second";}
};
void fun(First *obj);
int main()
{
First FirstObject;
fun(&FirstObject);
Second SecondObject;
fun(&SecondObject);
}
void fun(First *obj)
{
obj?>Print();
}
What happens when you attempt to compile and run the following code?
#include
#include
using namespace std;
struct Person {
string name;
int age;
};
class First
{
Person *person;
public:
First() {person = new Person;
person?>name = "John";
person?>age = 30;
}
void Print(){
cout<
}
};
int main()
{
First t[2];
for (int i=0; i<2; i++)
t[i].Print();
}
What is the output of the program?
#include
#include
using namespace std;
int main()
{
string s1[]= {"H" , "t" };
string s;
for (int i=0; i<2; i++) {
s = s1[i];
s.insert(1,"ow");
cout << s;
}
return( 0 );
}
What happens when you attempt to compile and run the following code?
#include
using namespace std;
int fun(int x) {
return 2*x;
}
int main(){
int i;
i = fun(0.5) || fun(0);
cout << i;
return 0;
}
What will be the output of the program?
#include
using namespace std;
int main()
{
int i=0;
for(; i<=5; i++)
cout << i;
return 0;
}
What will happen when you attempt to compile and run the following code?
#include
#include
using namespace std;
int fun(int);
int main()
{
int *x = new int;
*x=10;
cout << fun(*x);
return 0;
}
int fun(int i)
{
return i*i;
}
What happens when you attempt to compile and run the following code?
#include
using namespace std;
class Base {
int age;
public:
class C {
int b;
void PrintC() { cout << b; }
};
Base () {age=5;};
void setAge(int a=20) {age = a;}
void Print() { cout << age;}
};
int main () {
Base a;
a.setAge(10);
a.Print();
return 0;
}
What will variable "y" be in class B?
class A {
int x;
protected:
int y;
public:
int age;
};
class B : public A {
string name;
public:
void Print() {
cout << name << age;
}
};